The horror genre has always thrived on the “based on true events” moniker, but few games lean into specific cultural folklore as heavily as Apartment No 129. Recently ported to the PlayStation 5, this first-person psychological horror title attempts to bridge the gap between viral Turkish urban legends and interactive terror. While it succeeds in crafting a thick, suffocating atmosphere, it often stumbles over its own technical ambitions.
Developer: Dead Witness
Publisher: Axyos Games
Release Date: 16 January 2026
Code was provided for review from Publisher.
The Legend of 2009

The game places you in the shoes of Emir, a skeptical social media content creator who specializes in debunking (or confirming) paranormal activity. His latest target is the infamous Apartment No 129 in Turkey, a building allegedly abandoned following a botched satanic ritual in 2009. According to local lore, the ritual triggered a violent earthquake that shattered windows and claimed lives—yet official seismic records show no such event occurred.
This setup is the game’s strongest asset. The narrative, penned by film director Batuhan Gündüz, feels cinematic and grounded in a way many indie horror titles miss. As Emir, you aren’t just a faceless protagonist; you are a man confronting his own skepticism while navigating a space that feels genuinely cursed.
Atmosphere and Gameplay

Visually, the PS5 version targets 4K resolution at 60fps, and for the most part, it delivers a crisp, haunting environment. The building is a character in itself, filled with rotting furniture, cryptic graffiti, and a heavy, “found footage” aesthetic that keeps the player on edge.
The gameplay follows a familiar loop: explore rooms, manage a limited inventory, and read scattered notes to piece together the tragic history of the 129. However, it’s not just a “walking sim.” There is a combat system involving axes and firearms, and here the experience becomes a bit more divisive. While the inclusion of combat adds stakes, the mechanics can feel floaty. Swinging an axe at a supernatural entity lacks the tactile “thud” you’d expect from a next-gen title, often leading to frantic, clunky encounters that break the immersion.
Technical Performance and Pitfalls

Despite the hardware power of the PS5, Apartment No 129 suffers from some porting pains. The lighting, intended to create dread, can sometimes be too aggressive. Even with the flashlight, certain corridors are so pitch-black that you’ll find yourself fumbling against walls.
Furthermore, players should be aware that the game is voiced in Turkish with English subtitles. While this adds to the authenticity of the setting, some of the translations are a bit rough, and fast-moving dialogue during high-tension scenes can be hard to track. On the technical side, there are reports of interactive objects—like drawers or cupboards—failing to trigger animations, a bug that occasionally turns a resource-gathering mission into a frustrating exercise in button-mashing.
Final Thoughts
Apartment No 129 is a fascinating deep dive into a niche piece of Turkish horror history. It excels at building dread and using environmental storytelling to keep you moving forward. If you are a fan of psychological horror that prioritizes lore and atmosphere over polished combat, there is a lot to appreciate here.