It is a rare occasion when a game’s title delivers exactly what it promises while simultaneously acting as a profound metaphor for modern burnout. Drywall Eating Simulator, the debut title from indie studio Peripheral Playbox, is precisely that: a bizarre, physics-based descent into madness where the only cure for the crushing weight of late-stage capitalism is the distinct crunch of gypsum board.
Publisher: Peripheral Playbox
Developer: Peripheral Playbox
Release Date: 10 December 2025
CPU:Â Intel Core i5 / AMD Equivalent
GPU:Â Geforce GTX 1060 / AMD Equivalent
RAM: 8 GB
HDD: 3 GB
Review code was provided for coverage.
The Premise: Munching Through the Mundane

On the surface, the gameplay loop is absurdist slapstick. You play as an unnamed, overworked cog in the corporate machine. Your daily life is a minefield of “KPIs,” awkward elevator small talk, pretentious art galas, and retail nightmares. The game introduces a “Stress” meter that fills rapidly as you endure the indignities of modern existence—tech bros oversharing, bosses demanding value for shareholders, and neighbors ignoring boundaries.
The solution? Drywall.

When the stress becomes too much, you don’t meditate or take a walk. You approach the nearest wall, unhinge your jaw, and take a bite. The central mechanic revolves around balancing your social facade with your feral need to consume architecture. It is a hilarious, literal interpretation of “breaking point.”
Gameplay: Physics and catharsis

Mechanically, the game plays like a first-person adventure with a heavy emphasis on destruction physics. The eating mechanic is surprisingly satisfying. The sound design team deserves an award for the audio work here; the crunch, crumble, and snap of the drywall are visceral and weirdly therapeutic.
The levels—ranging from your cramped apartment to a sterile office—are designed as puzzles of social avoidance. You must navigate conversations (often featuring sharp, satirical writing) without letting your stress bar max out. If it gets too high, you have to find a secluded corner to snack on the infrastructure. The tension between maintaining social normalcy and the violent act of eating a wall creates a comedic rhythm that lands almost every time.
Satire with Teeth

Beneath the meme-worthy exterior lies a genuinely sharp critique of the “grindset.” Drywall Eating Simulator isn’t just about being random; it’s about the feeling of powerlessness. The writing captures the specific, dull horror of corporate jargon and forced social pleasantries. The drywall represents the forbidden, primal outlet—a rejection of a sterile world that demands you be “nice” while it squeezes the life out of you.
Final Thoughts
The experience is admittedly short. You can crunch your way through the campaign in about 1-2 hours. Some players might find the physics a bit janky, with the camera occasionally clipping through the very walls you are trying to digest. However, in a game about eating walls, a little jank almost feels like part of the aesthetic.
Drywall Eating Simulator is a bite-sized, fever-dream experience that manages to be both a hilarious shitpost and a relatable scream into the void. It’s a short, crunchy escapade that asks: when the world demands everything from you, why not take a bite out of it?