Racing games have always been fun to play. Over the year many have been released with the likes of Driveclub, the Forza franchise and Gran Tursimo. Also you have had your more non-traditional racing titles like the futuristic Wipeout and the off-roader MotorStorm. So when Codemasters announced their upcoming all-action racer Onrush, this was going to be an interesting release as they are known for the more traditional racers like TOCA and the Colin McRae rally series. So let us take a look below and see if Onrush lives up to the hype.
Publisher: Deep Silver
Genre: Action, Racing
Release Date: 5 June 2018
Thanks to the publishers for the review code.
I have always been a fan of the racing genre. Over the years I have played titles like the original Need for Speed, Gran Turismo (PS1) all the way up to the latest Forza and Driveclub and most games in between. Besides these traditional ones you have had your Wipeout franchise and also MotorStorm which were also a very enjoyable experience. So when I heard about a game from Codemasters that sounded to me like a mixture of MotorStorm meets Wipeout, I was naturally curious about Onrush.
This is very different style of racing game. You don’t have to worry about where you finish as there is no podiums or positions, just pure action-based driving. You got two teams that are each made up of six cars and the aim is to beat your opponents by pretty much any means necessary. You can ram and takedown the other racers not on your team by using tactics similar to that found in the Burnout series of games.
I know what you are thinking; a team-based racing game how does that work, but actually very well. There are four modes which are Overdrive, Switch, Lockdown and Countdown and each of these modes have very different objectives. To help you keep up with the pack of racers you need to use boost, which can be gained by taking out your opponents, smashing into the fodder cars that clutter up the track or doing jumps off the many ramps that are scattered around for your racing pleasure.
The modes that I mentioned earlier in the review are very fun and challenging. You got Countdown that sees you and your pack having to drive through time gates to add precious seconds so that you can last longer than your opponents. Lockdown sees a capture point that is ahead of all the racers and the task is to get more racers that the other team in the zone. Overdrive is where you must use as much boost that you can earn and Switch, where you begin racing on a bike and then each time you get taken out, you switch to the next vehicle available. This is for a maximum of three times though.
Being team-based you must ensure you get your tactics right. You get to choose from eight different class of vehicle, each with their own characteristics to help you complete an event. You have the bikes that are lightweight, quick but are able to be taken out easily. Then you got various 4 wheeled vehicles that have their pros and cons, so choose wisely to balance your team and suit your style of racing, this is pretty different in a racing game and ensures the game is never boring.
The driving mechanics of the game are brilliant. If you played MotorStorm you will know what I mean by the handling is tight. This is across the range of vehicles, so the experience is always fun. The visuals are simple stunning and the environments like the forest and a beach looks great and very detailed. While it would have been nice to have seen some variation in locations, it makes the playing experience no less amazing. The sounds are how you would expect vehicles to sound and just complete what is a great game.
Since the launch of the PS4 and Xbox One there has been a few racing games, but they have been of the more traditional style. It has been a few years since MotorStorm was released. So having Onrush released is like a breath of fresh air to the racing genre. It is off-road, fast paced and full of action. You owed it to yourself to try this title from Codemasters, you will not be disappointed.